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How do I run a local Unity WebGL (file:// url) build?
Please use a local development web server to host Unity content, or use the Unity Build and Run option.

Sending http requests in C# with Unity - Stack Overflow
How can I send HTTP GET and POST requests in C# with Unity? What I want is: send json data in post request (I use Unity serializer, so no need in new one, I just want to pass a string in post data...

Creating a digital twin of a moving robot in unity web server
First of all, I'm quite new to both unity and communication protocols, but I'm creating this post just to see if some more experienced people have any tips on how I can make my project possible. So I'm creating a digital twin of a mobile robot in unity, and I want to be able to display the simulation in a webserver.

How to send UnityWebRequest POSTmethod with JSON param to a server ...
How to send UnityWebRequest POSTmethod with JSON param to a server using Unity Ask Question Asked 3 years, 6 months ago Modified 3 years, 6 months ago

unity game engine - UnityWebRequest: how to get/set cookies - Stack ...
The links you can get on google and stackoverflow are very old (2009). Between 2009 and today, a lot of things have been solved / improved. So my question is: how to get/set cookies using UnityWebRequest with the latest Unity version?

UnityWebRequest Unity Cannot Connect - Stack Overflow
In Android: "Cannot connect to destination host" I am using UnityWebRequest to request to my PC localhost, but I specifically put 192... in my URL since my server run on local, it is http

Unity web gl game wont display loading screen and just is blank screen ...
Unity web gl game wont display loading screen and just is blank screen Ask Question Asked 4 years, 7 months ago Modified 4 years, 7 months ago

Unity WebGL get stuck on loading page with localhost server(no errors)
When I try to run my Unity project with WebGL building on localserver IIS or Tomcat, it gets stuck like this: (the loading page is open successfully, but progress bar does not move) I have already...

Difference between HttpClient and Unity's UnityWebRequest/WWW API
Unity now supports .NET 4.5 and I'm able to use the HttpClient class from the System.Net.Http namespace. That is great since I have existing client libraries which are therefore easy to reuse. Does anyone know the internal difference between using the mono HttpClient and Unity's own networking classes?

how to post my data using UnityWebRequest post api call
Here is my API request public IEnumerator Login(string bodyJsonString) { Debug.Log(bodyJsonString); UnityWebRequest req = UnityWebRequest.Post("localhost:3000/login ...

 

 

 

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